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Devlog
Alpha Update
March 25, 2021
by
Am.Hyde
##content Update
HI ! In the occasion of my participation at the March 2021 MUUG by SudPiccel, Here is an Update of the tutorial level nearly complete (the textual content is still rough), and a Side Level close to be...
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UpDate08
December 20, 2020
by
Am.Hyde
3
Hi there ! Just a small message to signify we're still alive and working ! levels and new mechanics take SOOOO much more time than expected ! Two more people joined me and my friend to make the sound...
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Things takes time
November 15, 2020
by
Am.Hyde
4
Hi there ! As the title said it, things takes time ! I'm currently working on the level building for the first real level of the game. And you can imagine that a level can't be created in 2 weeks ><...
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UpDate07
November 01, 2020
by
Am.Hyde
#content add
The 7th update is here with 2 bluid ! 1st a re-balanced version of the Tutorial level. 2nd a test/Demo map for advenced parkour mechanics (like grappling, air dash and wall Jump). Those last weeks wa...
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New schedule
October 28, 2020
by
Am.Hyde
2
Quick information, new build will be added the sunday in afternoon (EU) instead of the wednesday :) See you sunday ! Happy halloween !...
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UpDate06
October 21, 2020
by
Am.Hyde
3
#content Add, #update
So here we are ! After 2 weeks of work, the swords gameplay is functional and integrated ! Some adjustments have also be done to make the character way more enjoyable to control and ennemis way more e...
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no update today
October 14, 2020
by
Am.Hyde
3
The last week was exclusively turned over correcting things, So nothing to upload today but many thing will come soon !! (the sword fight, and dialog system for example ! :) ) See ya !...
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UpDate05
October 07, 2020
by
Am.Hyde
4
#content add, #new level, #tutorial
New update ! This time with a nearly complete level in tutorial purpose. Not much to say about it really... except for the sound and some background elements and FX i think this level will remain the...
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Correction
October 02, 2020
by
Am.Hyde
1
#Correction, #Bug Fix, #Gameplay Changes
Just some corrections to organise the page. All previous packages are in the "Archive" file now :) Also, i made some correction and modifications on the "Pre alpha Level" including mouse sensibility,...
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UpDate04
September 30, 2020
by
Am.Hyde
2
#Content Add, #First Level
Update 4 ! First approach of Level construction. That only blocks for the moment but i wanted to "give a shape" for what the level rhythm and dynamic would look like. This work also forced me to creat...
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UpDate 03
September 23, 2020
by
Am.Hyde
1
#Content Add, #Major Update, #Fight, #Mobs
3th UPDATE ! This time the Fighting system is 80% finished ! stay some minor adjustments and all will be good ! In this week package the scene is empty, use the [escape menu] to spawn ennemis and trai...
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UpDate 02
September 16, 2020
by
Am.Hyde
#Fight, #Action, #Content
Second UPDATE ! Last week was a mess. I Had to recreate most of my vfx and animations to fix rotations issues and give the visuals a little more a juice ! But there it is ! the fighting mechanics ! fa...
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Mistakes were made
September 12, 2020
by
Am.Hyde
2
#content change
I have spend the last 3 days making fightings animations for the character. And once the whole thing done, the problem appear, Everything in the fight lack "rhythm & spectacularity"... So.... time to...
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UpDate 01
September 09, 2020
by
Am.Hyde
2
#parkour, #first release, #Engarden, #game
It's the first release of the game in PRE PRE PRE Alpha. The Basics of the game movements ! Include : The basic move mechanics & Parkour points. Character model and movement related animations. Some s...
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