Mistakes were made



I have spend the last 3 days making fightings animations for the character.
And once the whole thing done,  the problem appear,
Everything in the fight lack "rhythm & spectacularity"...

So.... time to re-imagine what the fights must look like !
My first inspiration was the game "Kurtzpel" but it system is to complex  for me to do ...

On the other side the "Fragile Dreams" system is to simple and 50% (the shooting part) of it is useless in my situation...

Taking references from games like "Punishing Gray raven" , "Alice madness return" and Others "simple rythmic" fighting systems i start to imagine a Gameplay based of "dodge  counter" insted of a basic "attack & combo"...

The idea is still in reflection,
More news about it soon !

See ya !

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